PBL 2x2

PBL 2x2

Swap UF Corners

PBL1.gif
  • y' x U2 R' U' R U2 L' U R' U' R2
  • (R' F R') B2 R F' (R' B2 R2) (A Permutation)
  • U' x' R2 U2 R' U' R U2 L' U R'
  • y' R2 F2 R' U' R F2 R' U R'
  • y' (U') R' U L' U2 R U' R' U2 R L
  • y' R U R' U' R' F R2 U' R' U' R U R' F' (T Permutation)
  • y' R U2 R' U' R U2 L' U R' U' L
  • y2 R' U L' U2 R U' R' U2 R2 B' (Ja Permutation)

Swap U-Layer Diagonal

PBL2.gif
  • (R U' R' U') F2 (U' R U R') D R2
  • (R U' R' U') F2 (U' R U R' U) F2
  • L' U L D R2 D R' U' R D' R2
  • F R U' R' U' R U R' F' R U R' U' R' F R F' (Y Permutation)
  • R' U L' U2 R U' x' U L' U2 R U' L
  • [R' U R' U'] y [R' F'] [R2 U' R' U] [R' F R F]

Swap UF + DF Corners

PBL3.gif
  • R2 U' R2' (U2' + y) R2 U' R2'
  • R2' U' R2 U2' F2 U' R2
  • R2' U' R2 U2' x' U2 x' U' R2
  • R2 U F2 U2 R2 U R2
  • y2 R2 U' B2 U2' R2' U' R2
  • z' U2 L U2 (L' R') U2 R U2

Swap U + D Diagonal

PBL4.gif
  • R2' F2 R2
  • R2 B2 R2'
  • (R L) U2 (R' L')

Swap UB Corners + D-Layer Diagonal

PBL5.gif
  • [R U' R] F2 [R' U R']
  • [R U' L] U2 [R' U R']
  • y2 [R' U L'] U2 [R U' L]
  • x2 y' R2 U' R2 U R2 U' R2 U R2
  • z2 R D' L U2 L' D R'
  • x2 R D' L U2 R' F U'

Swap UB + DB Corners

PBL6.gif
  • R2 U' B2 U2' R2' U' R2
  • R2 U R2 U2 F2 U F2
  • R2' U R2 U2 y' R2' U R2
  • L2' U F2' U2 R2' U R2'

PLL Pyraminx


PLL

CCW(Ub): R U R' U R U R' (chuyển đổi như Ub trong 3x3, CT như sune trong 3x3)

CW(Ua): R U' R' U' R U' R' (chuyển đổi như Ua trong 3x3, CT như antisune trong 3x3)

2-flip: R' L R L' U L' U' L (Lật 2 cạnh sai trước mặt F, cạnh mặt B đúng)

left weird (Left Color): R' U' L' U L R (1 viên sai mặt B - viên màu đúng bên tay trái mặt F)

right weird (Right Color): L U R U' R' L'' (1 viên sai mặt B - viên màu đúng bên tay phải mặt F)

[Tháng 2/2017] Danh sách mua hàng của 500 ae

[Tháng 2/2017] Danh sách mua hàng của 500 ae
[Update 7/2/2017]
Yêu cầu các bạn nộp đúng tiền như hóa đơn bên dưới vào sáng thứ hai ngày 6/2/2017 rồi sau đó sẽ chốt tiền ship vì thế mỗi anh em phải phòng thủ trong người 5 đến 10k nữa nha ~^^

Nếu có gì cần chỉnh sửa lại, vui lòng nhắn tin cho Page của chúng tôi: https://www.facebook.com/thaibinhcuber


Đơn Đặt hàng tháng 2/2017 qua cổng Order Rubik          10 Người
Order Rubik Page: 
https://www.facebook.com/orderrubik

STTKhách hàngLoạiGiáTên
1Vũ Hoàng Tuấn Anh2x2
3x3
4x4
Square-1
Pyraminx
60k
225k
95k
145k
150k
Tổng: 675k

Qiyi Cavs
Moyu Weilong GTS
Kungfu Cangfeng
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Moyu Pyraminx
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3x3
4x4
5x5
Lube
145k
225k
95k
240k
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Tổng: 745k


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3Phạm Minh Vũ2x2
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Tổng: 340k


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3x3
Pyraminx
210k
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185k
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Tổng: 575k

QJ Timer
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200k
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6
7
8
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Tổng: 270k


Qiyi Thunderclap v1
Qiyi Thunderclap v1
Qiyi Thunderclap v1






9Trần Đức AnhPyraminx120k
Tổng: 120k
Shengshou Pyraminx





Công thức OLL 3x3

OLL là bước thứ 3 trong phương pháp CFOP. Trong bước này, ta sẽ dùng 1 trong 57 công thức để lật các viên cạnh và góc màu vàng ở tầng 3 lên bề mặt U


All Edges Correctly Oriented

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
27Orientation Case #27 - SuneL U L' U [L U2 L']
(y2) R U R' U [R U2' R']

Name: Sune. The most recognized OLL algorithm.
R' U' R U' R' U2 R
(y) R U2 R' U' R U' R'

Name: AntiSune.
Mirror of the Sune algorithm. Distinguished from the Sune by the side the non-oriented corners are facing. Easy to recognize after placing the oriented corner at the back.
Orientation Case #26 Antisune26
21Orientation Case #21R U2 R' U' R U R' U' R U' R'
(y) R U R' U [R U' R' U] [R U2 R']
F [R U R' U'] [R U R' U'] [R U R' U'] F'
R U2' [R2 U'] [R2 U'] R2 U2' R

Algorithm can be easily recognized by the 1 pair of headlights, to be faced to the left. Tip: the right hand leaves the cube completely after R2 and regrip toward the next R2 turn.
Orientation Case #2222
23Orientation Case #23 - SupermanR2 D [R' U2 R] D' [R' U2 R']

Name: Superman.
l' U' L U R U' [r' F]Orientation Case #2424
25Orientation Case #25[R' F R B'] [R' F' R B]

No Edges Correctly Oriented

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
1Orientation Case #1R U2 [R2' F R F'] U2' [R' F R F']

Recognized by 2 bars (3 stickers in a row), to be faced to the sides.
[F R U R' U' F'] [f R U R' U' f']

Recognized by a single bar, to be faced to the left. This algorithm is a combination of T orientation + P orientation.
Orientation Case #22
3Orientation Case #3(f R U R' U' f') U' (F R U R' U' F')

Made of P orientation + U' + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece.
(f R U R' U' f') U (F R U R' U' F')

Made of P orientation + U + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece.
Orientation Case #44
17Orientation Case #17[R U R' U] [R' F R F'] U2 [R' F R F']

The correct angle is when the 2 sticker blocks on the sides are on the B & L faces, and form together with the corners an arrow shape facing toward the L & B faces.
M U R U R' U' M2 [U R U' r']Orientation Case #2020
18Orientation Case #18[F R U R' U] y' R' U2 [R' F R F']

Recognized by the stickers bar, to be faced at the back of the cube (B face).
[r' R] U [R U R' U'] r [R2' F R F']
M U [R U R' U'] M' [R' F R F']   (same; M instead r' R)
Recognized by the lack of stickers bar (unlike case #18)
Orientation Case #1919

C shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
46Orientation Case #46 - C shape orientationR' U' [R' F R F'] U R

Recognized by the stickers bar, to be faced to the right.
R U R2 U' R' F R U R U' F'

Recognized by the lack of a stickers bar. I do the last F' using my right hand ring finger.
Orientation Case #34 - C shape orientation34

I shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
55Orientation Case #55 - I shape orientationR U2 R2 U' R U' R' U2 F R F'
(y) R' F R U R U' R2 F' [R2 U' R' U] R U R'
Recognized by the 2 sets of sticker bars, to be faced to the sides.
R U R' U R d' R U' R' F'
R' U' R U' R' d R' U R B
Recognized by having a single bar. To be faced to the right.
Orientation Case #52 - I shape orientation52
51Orientation Case #51 - I shape orientationf [R U R' U'] [R U R' U'] f'

Recognition: No bars, having 2 blocks of stickers & headlights. Headlights to be faced to the left. (Similar in shape and positioning to case # 2)
[F R U R' U' R] F' [r U R' U'] r'
(y) [f R U R' U' f'] [F (R U R' U') (R U R' U') F']
No bars or blocks. Recognized by 2 pairs of headlights, to be faced to the sides.
Orientation Case #56 - I shape orientation56

L shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
48Orientation Case #48 - L shape orientationF [R U R' U'] [R U R' U'] F'

Recognition: No bar, headlights. headlights facing to the left when L shape is correctly positioned.
R' U' [R' F R F'] [R' F R F'] U R
[F' L' U' L U] [L' U' L U] F

Mirror of #48. Headlights facing to the right when L shape is correctly positioned.
Orientation Case #47 - L shape orientation47
54Orientation Case #54 - L shape orientation[r U R' U] [R U' R' U] [R U2' r']

Recognized by having bar & headlights. headlights facing to the right.
[l' U' L U'] [L' U L U'] [L' U2 l]
(y2) r' U' R U' R' U R U' [R' U2 r]

Mirror of case #54. Headlights facing to the left.
Orientation Case #53 - L shape orientation53
49Orientation Case #49 - L shape orientation[R' F R' F'] R2 U2' y [R' F R F']

Recognized by having bar & a block (also no headlights). Bar is facing to the left.
R' F R2 B' R2' F' R2 B R'
(y2) R B' R B R2' U2 [F R' F' R]

Mirror of case #49. Headlights facing to the right (on main algorithm).
Orientation Case #50 - L shape orientation50

P shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
44Orientation Case #44 - P shape orientationf [R U R' U'] f'

Recognized by having a bar. The bar is facing left (when P is upside-down as it should).
f ' (L' U' L U) f
(y2) R' U' F R' F' R U R

Mirror of #44. The bar is facing right (when P is upside-down).
Orientation Case #43 - P shape orientation43
32Orientation Case #32 - P shape orientationR U B' U' R' U R B R'
R d L' d' R' U R B R'

Recognized by not having a bar. P shape is upside-down on the right.
[R' U'] F [U R U' R'] F' R

Mirror of #31.
Orientation Case #31 - P shape orientation31

T shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
45Orientation Case #45 - T shape orientationF [R U R' U'] F'

Recognized my the lack of sticker blocks. Very fast algorithm.
[R U R' U'] [R' F R F']

Recognized by having 2 parallel sticker blocks.
Orientation Case #33 - T shape orientation33

W shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
38Orientation Case #38 - W shape orientation[R U R' U] [R U' R' U'] [R' F R F']

Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front.
[L' U' L U'] [L' U L U] [L F' L' F]
(y2) [R' U' R U'] R' U R U R y [R' F' R]

Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front.
Orientation Case #36 - W shape orientation36

Awkward shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
30Orientation Case #30 - Awkward shape orientationR2 U R' B' R U' R2 U R B R'

Recognized by having a stickers block. The last B turn is done by the right hand index finger.
M U [R U R' U'] [R' F R F'] M'
(y) [R U R' U'] R U' R' F' U' [F R U R']
L2 U' L B L' U L2 U' [r' U' r]

Mirror of case #30. Recognized by having a stickers block.
Orientation Case #29 - Awkward shape orientation29
41Orientation Case #41 - Awkward shape orientation[R U' R' U2] R U y R U' R' U' F'
(y2) [R U R' U] [R U2 R'] [F R U R' U' F']

Recognized by having headlights.
R' U2 [R U R' U] R y [F R U R' U' F']
(y') [L' U L U2] L' U' y' L' U L U F
[R' F R F'] [R' F R F'] [R U R' U'] [R U R']

Mirror of case #41. Recognized by having headlights.
Orientation Case #42 - Awkward shape orientation42

Fish shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
37Orientation Case #37 - Fish shape orientationF R U' R' U' R U R' F'

Recognition: 2 sticker blocks. Very fast and flowing algorithm.
R U2' [R2 F R F'] [R U2 R']

Recognition: No sticker blocks (unlike #37)
Orientation Case #35 - Fish shape orientation35
10Orientation Case #10 - Fish shape orientation[R U R' U] [R' F R F'] [R U2 R']
[R U R'] y R' F R U' R' F' R

Recognition: when positioned correctly stickers block is on the back face.
[R U R' U' R' F] R2 U R' U' F'
[R' U' R] y' x' R U' R' F R U R'

Mirror of #10. When positioned correctly stickers block is on the front face.
Orientation Case #9 - Fish shape orientation9

Knight Move shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
13Orientation Case #13 - Knight Move shape orientationr U' r' U' r U r' y' [R' U R]

Recognition: 2 sticker blocks.
R' F R U R' F' R y' [R U' R']

Mirror of #13. Recognition: 2 sticker blocks.
Orientation Case #14 - Knight Move shape orientation14
16Orientation Case #16 - Knight Move shape orientation[r U r'] [R U R' U'] [r U' r']

Recognition: 1 stickers block.
[l' U' l] [L' U' L U] [l' U l]

Mirror of #16. Recognition: 1 stickers block.
Orientation Case #15 - Knight Move shape orientation15

Big Lightning Bolts shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
40Orientation Case #40 - Big Lightning Bolts shape orientation[R' F R U R' U' F'] U R
[L F' L' U' L U F] U' L'

Mirror of #40.
Orientation Case #39 - Big Lightning Bolts shape orientation39

Small Lightning Bolts shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
8Orientation Case #8 - Small Lightning Bolts shape orientationR U2' R' U2 R' F R F'
(y2) r' U' R U' R' U2 r

Recognition: The stickers block is lined up with the head of the lightning bolt (the edge+center).
[r U R' U] [R U2' r']

Mirror of #8.
Orientation Case #7 - Small Lightning Bolts shape orientation7
12Orientation Case #12 - Small Lightning Bolts shape orientation[F R U R' U' F'] U [F R U R' U' F']
(y) M U2 [R' U' R U' R' U2 R] U M'

Recognition: The stickers block is not lined up with the head of the lightning bolt (the edge+center).
[F' L' U' L U F] y [F R U R' U' F']
y [r U R' U] [R' F R F'] [R U2 r']
(y') r' R2 U R' U [R U2 R' U] M'

Mirror of #12.
Orientation Case #11 - Small Lightning Bolts shape orientation11

Square shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
6Orientation Case #6 - Square shape orientationr U2' R' U' R U' r'
l' U2 L U L' U l
(y2) r' U2 R U R' U r

Mirror of #6.
Orientation Case #5 - Square shape orientation5

Arrow & H shapes

Alg. No.ImageAlgorithm AlgorithmImageAlg. No.
28Orientation Case #28 - Arrow shape orientationM' U M U2 M' U M

Name: Arrow.
I actually use [r' R] instead of M. For M' I use my right hand ring finger. Pretty quick alg.
[R U R' U'] M' [U R U' r']

Name: H Shape.
Orientation Case #57 - H shape orientation57